Oct 10, 2007, 05:56 AM // 05:56
|
#1
|
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
|
Concept Inscription...see inside
Damage +10%...+15% while under the effects of a weapon spell.
I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.
Good idea or bad idea?
|
|
|
Oct 10, 2007, 09:35 AM // 09:35
|
#2
|
Frost Gate Guardian
Join Date: Jan 2007
Location: Australia, Crikey!
Guild: PwnD, plesure wreckin noob donors
Profession: E/Me
|
need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
|
|
|
Oct 10, 2007, 01:59 PM // 13:59
|
#3
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
15% makes sense.
20% is only for negative stuff. ie. while Hexed, etc.
|
|
|
Oct 10, 2007, 06:28 PM // 18:28
|
#4
|
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
|
Quote:
Originally Posted by judgedread33
need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
|
Although most weapon spells have short durations they are also fairly cheap and are easy to keep up at all times. Also, for +20% dmg you need a malus. Example, "Vengeance is Mine" has the malus "when below 50% health".
|
|
|
Oct 10, 2007, 08:34 PM // 20:34
|
#5
|
Banned
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
|
I like it, /signed.
What would the inscription actually be?
"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
|
|
|
Oct 10, 2007, 08:41 PM // 20:41
|
#6
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
BUT dont weapon spells disable all weapon mods??
|
|
|
Oct 10, 2007, 08:45 PM // 20:45
|
#7
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Quote:
Originally Posted by lyra_song
BUT dont weapon spells disable all weapon mods??
|
Never heard of that before...
|
|
|
Oct 10, 2007, 09:02 PM // 21:02
|
#8
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
I thought they disabled non-caster weapons' prefix bonus (but not penalty). But maybe that was just item spells.
|
|
|
Oct 10, 2007, 09:54 PM // 21:54
|
#9
|
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
|
Quote:
Originally Posted by Deadlyjunk
I like it, /signed.
What would the inscription actually be?
"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
|
Maybe "Armed to the teeth"? *lol*
@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
|
|
|
Oct 10, 2007, 11:20 PM // 23:20
|
#10
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
Quote:
Originally Posted by ValaOfTheFens
Maybe "Armed to the teeth"? *lol*
@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
|
Speaking of which, I wouldn't mind a damage bonus for having a preparation. Although, it would probably have to be only 10% to keep it balanced since a lot of Preparations already add damage.
|
|
|
Oct 11, 2007, 05:48 AM // 05:48
|
#11
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Yeah, and a lot of weapon spells also add damage. I find that it might be "unbalanced." You can remove a stance. You can drop somebody's health below 50%. You can't get rid of weapon spells.
|
|
|
Oct 11, 2007, 05:59 AM // 05:59
|
#12
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
|
|
|
Oct 11, 2007, 03:48 PM // 15:48
|
#13
|
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
|
Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
|
Yes but you must either always party with a Rit or have Rit as your primary or secondary. I tried giving my Splinter/Barrage build to Jin and Margrid(when I get Razah I'll try with him) but they barely apply Spinter Weapon to themselves and they never applied it to me.
I'm surprised there's nothing to remove a weapon spell(or a preparation or a shout). But then again there are only 4 stance removal skills(all of which are in melee professions to boot) and stances are usually more of a problem. That's just another imbalance in the game. *shrug*
|
|
|
Oct 11, 2007, 04:10 PM // 16:10
|
#14
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
Quote:
Originally Posted by Deadlyjunk
"My weapon looks like a piece of grey gunk!"?
|
Most of the weapon spells actually have better skins than most un-spelled weapon skins Scythe, daggers, and hammer being prime examples.
Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
|
That will help ritualists get groups in PvE, which is a very good thing since Ritualist is not part of the Holy Trinity I generally help low-level ritualists get started when I see one in SJM and have some spare time, but mostly I think it's hard for ritualists to find groups in most areas.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:10 AM // 00:10.
|