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Old Oct 10, 2007, 05:56 AM // 05:56   #1
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Damage +10%...+15% while under the effects of a weapon spell.

I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.

Good idea or bad idea?
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Old Oct 10, 2007, 09:35 AM // 09:35   #2
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need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
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Old Oct 10, 2007, 01:59 PM // 13:59   #3
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15% makes sense.
20% is only for negative stuff. ie. while Hexed, etc.
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Old Oct 10, 2007, 06:28 PM // 18:28   #4
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Quote:
Originally Posted by judgedread33
need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
Although most weapon spells have short durations they are also fairly cheap and are easy to keep up at all times. Also, for +20% dmg you need a malus. Example, "Vengeance is Mine" has the malus "when below 50% health".
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Old Oct 10, 2007, 08:34 PM // 20:34   #5
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I like it, /signed.
What would the inscription actually be?

"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
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Old Oct 10, 2007, 08:41 PM // 20:41   #6
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BUT dont weapon spells disable all weapon mods??
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Old Oct 10, 2007, 08:45 PM // 20:45   #7
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Quote:
Originally Posted by lyra_song
BUT dont weapon spells disable all weapon mods??
Never heard of that before...
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Old Oct 10, 2007, 09:02 PM // 21:02   #8
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I thought they disabled non-caster weapons' prefix bonus (but not penalty). But maybe that was just item spells.
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Old Oct 10, 2007, 09:54 PM // 21:54   #9
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Quote:
Originally Posted by Deadlyjunk
I like it, /signed.
What would the inscription actually be?

"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
Maybe "Armed to the teeth"? *lol*

@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
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Old Oct 10, 2007, 11:20 PM // 23:20   #10
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Quote:
Originally Posted by ValaOfTheFens
Maybe "Armed to the teeth"? *lol*

@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
Speaking of which, I wouldn't mind a damage bonus for having a preparation. Although, it would probably have to be only 10% to keep it balanced since a lot of Preparations already add damage.
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Old Oct 11, 2007, 05:48 AM // 05:48   #11
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Yeah, and a lot of weapon spells also add damage. I find that it might be "unbalanced." You can remove a stance. You can drop somebody's health below 50%. You can't get rid of weapon spells.
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Old Oct 11, 2007, 05:59 AM // 05:59   #12
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Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
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Old Oct 11, 2007, 03:48 PM // 15:48   #13
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Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
Yes but you must either always party with a Rit or have Rit as your primary or secondary. I tried giving my Splinter/Barrage build to Jin and Margrid(when I get Razah I'll try with him) but they barely apply Spinter Weapon to themselves and they never applied it to me.

I'm surprised there's nothing to remove a weapon spell(or a preparation or a shout). But then again there are only 4 stance removal skills(all of which are in melee professions to boot) and stances are usually more of a problem. That's just another imbalance in the game. *shrug*
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Old Oct 11, 2007, 04:10 PM // 16:10   #14
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Quote:
Originally Posted by Deadlyjunk
"My weapon looks like a piece of grey gunk!"?
Most of the weapon spells actually have better skins than most un-spelled weapon skins Scythe, daggers, and hammer being prime examples.

Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
That will help ritualists get groups in PvE, which is a very good thing since Ritualist is not part of the Holy Trinity I generally help low-level ritualists get started when I see one in SJM and have some spare time, but mostly I think it's hard for ritualists to find groups in most areas.
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